Tuesday, March 4, 2008

March -6- Gre Test Questions - Verbal

March -4- Gre Test Questions - Verbal

1. Lofty

2. Bolster

3. Equanimity

4. Brat



Analogies:

1. Brat : Urbanity



Issue Topic:

1. In order to improve the quality of instruction at the college and university level, all faculty should be required to spend time working outside the academic world in profession relevant to the courses they teach.

2. It is often necessary, even desirable, for political leaders to withhold information from the public.



Argument Topic:

1. The following appeared in an editorial in a business magazine.
Although the sales of Whirlwind video games have declined over the past two years, a recent survey of video-game players suggests that this sales trend is about to be reversed. The survey asked video-game players what features they thought were most important in a video game. According to the survey, players prefer games that provide lifelike graphics, which require the most up-to-date computers. Whirlwind has just introduced several such games with an extensive advertising campaign directed at people 10 to 25 years old, the age-group most likely to play video games. It follows, then, that the sales of Whirlwind video games are likely to increase dramatically in the next few months.

No comments:

Tuesday, March 4, 2008

March -6- Gre Test Questions - Verbal

March -4- Gre Test Questions - Verbal

1. Lofty

2. Bolster

3. Equanimity

4. Brat



Analogies:

1. Brat : Urbanity



Issue Topic:

1. In order to improve the quality of instruction at the college and university level, all faculty should be required to spend time working outside the academic world in profession relevant to the courses they teach.

2. It is often necessary, even desirable, for political leaders to withhold information from the public.



Argument Topic:

1. The following appeared in an editorial in a business magazine.
Although the sales of Whirlwind video games have declined over the past two years, a recent survey of video-game players suggests that this sales trend is about to be reversed. The survey asked video-game players what features they thought were most important in a video game. According to the survey, players prefer games that provide lifelike graphics, which require the most up-to-date computers. Whirlwind has just introduced several such games with an extensive advertising campaign directed at people 10 to 25 years old, the age-group most likely to play video games. It follows, then, that the sales of Whirlwind video games are likely to increase dramatically in the next few months.

No comments: